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New All-In-One Gameserver Control Panel - Production beta starts November 18th. Sign-ups now open!
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New All-In-One Gameserver Control Panel - Production beta starts November 18th. Sign-ups now open!

CConnerCConner Member, Host Rep
edited October 2019 in Offers

GameDash is an all-in-one (support, billing, faq & game server) management suite for GSP's and communities alike. We aim to make great game server hosting available to anyone by offering the best features from all the other control panels and incorporating them all in one platform. Unlike other solutions, GameDash will keep being updated indefinitely, constantly making improvements to keep it at the top of its game.

This beta test will allow you to test GameDash in the same environment you'll be eventually using it in: Production. This beta will be hosted by our sister company on it's global network with its own customers, and you have the opportunity to test it for yourself too, for free!

In order to register, fill out the registration form at https://forms.gle/YRZFC3JC3Bszuzr36

If you wish to keep track of the development, join our Discord server with over 250 other members at https://discord.gg/k6JwEu7

If you have any questions, please let me know!

Screenshots

Full album @ https://imgur.com/a/6nUt4F8

Game server management

  • Process management ( starting / stopping / restarting )
  • Fully integrated file manager, uploader, viewer and editor
  • Real-time process statistics (CPU, RAM, disk, players, network)
  • An integrated FTP server. Implements the same file type upload/download restrictions as the file manager. It also includes file transfer speed limiting.
  • Mod/Plugin installer. Access thousands of mods and plugins and install them with a single click all via the interface of the control panel. Works for any game. Includes a Spigot/Bukkit plugins.
  • Automatic mod/plugin and base server software updater
  • View historic statistics including CPU, RAM, disk, and players of up to a year in the past.
  • Live console. Stream console logs straight to the user's browser and send commands directly to the server process. Works with process input/output and RCON.
  • Automatically disect configuration files for easy configuration of the instance without having to dig in to difficult to understand configuration files with the config editor.
  • Steam Workshop Downloader
  • A plethora of applications supported by default, including, but not limited to:

    • 7 Days to Die
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Factorio
    • Garry's Mod
    • Holdfast: Nations at War
    • Minecraft
    • Minecraft Bedrock Edition
    • Minecraft Pocket Edition (Nukkit)
    • Mordhau
    • Mount & Blade: Warband
    • Rust
    • Squad
    • Starbound
    • Terraria
    • TeamSpeak 3
    • Mumble
  • Windows, macOS and Linux support

  • Custom DNS hostnames
  • Dedicated IP's & ports
  • Sub users - grant access to other users to manage an instance. Fine-grained control allowing you to specify what permissions each user has.
  • MySQL databases
  • Backups
  • Powerful shell command-line allowing the host to specify specialised commands that aren't normally available through the GUI and might be specific to a certain service. Think of a Steam Workshop downloader for Garry's Mod
  • Scheduled and recurring tasks
  • See which players are currently playing on your server and perform simple actions such as kicking and banning
  • Define resource limits and over-usage thresholds that will stop an instance if it exceeds the defined limits
  • Transfer instances between machines and locations
  • Automatic re-install/resetting

UI

  • Modern and sleek material based design
  • Themeing system includes default dark and white theme
  • Translation system, supporting English, French, German, Danish, Spanish and Russian by default
  • Built using the latest technologies primarily based on React.js for a lightning-fast experience, only having to load the application once and fetching everything else on the go

Mobile App for Android and iOS(soon):

Billing

  • Easy up and downgrading of services
  • Recurring payments
  • Automatically send professional looking PDF invoices via e-mail
  • Discount codes
  • Customizable rental periods, ranging from a second to months or years
  • Export a list of payments in the defined time period to lighten your administrative tasks
  • Donation system that allows community members to contribute to an instance's monthly costs
  • Full cart system
  • PayPal, Credit Card, Sofort, Bancontact, Giropay, iDeal, Przelewy24 and account balance payment methods supported
  • Automated follow-up inviting a user to leave a review on Trustpilot after a randomized amount of days

Support

  • Ticket system that also acts as a live-chat system if a support operator is offline, allowing you to decrease the time a customer has to wait to have his issue resolved.
  • Suggest relevant FAQ articles before the user submits a ticket based on the title and body, decreasing the number of tickets
  • Automatic locking of tickets after a customizable time of inactivity
  • Show when a staff member was last seen to a customer
  • Customers can see when a staff member is typing a message and staff members can see what the customer is typing before it has even been submitted

FAQ

  • Articles supporting markdown to allow for styling
  • Intelligent searching to get the most relevant results

Client

  • Profile pictures
  • Preferences
  • Settings such as email, name, and address
  • Generate an API token
  • Sign-in using two-factor authentication via Google Authenticator and e-mail
  • Password resets
  • Forgot password
  • Billing credit balance
  • Session management. Includes which IP last used each session and from which physical location

Infrastructure

  • Public node status page, detailing which are online/offline and their CPU and RAM usage
  • Define which services can run on which nodes. Handy if you wish to reserve a certain node for a certain service
  • Automated service dependency updater and installer. For example, if a node is set to allow Minecraft ran on it, it will automatically install and keep Java updated
  • Get push notifications via the GameDash Go app and Slack when a node goes offline/online

Administrative

  • Listing and creation of clients
  • Newsletter e-mailing
  • Listing and creation of instances
  • Fully customizable theming system, allowing you to customize the logo and colors of the panel. Includes a white and dark theme by default
  • Create new services
  • Full infrastructure overview
  • Restart infrastructure nodes
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Comments

  • Got main and sub server node system?
    Example main server for control,multiple vps or server for game server.

    Thanked by 2CConner coreflux
  • CConnerCConner Member, Host Rep

    @go626201 said:
    Got main and sub server node system?
    Example main server for control,multiple vps or server for game server.

    You can control an unlimited amount of machines using GameDash from just a single master server.

    Thanked by 2Ympker coreflux
  • CConnerCConner Member, Host Rep

    Thank you for the registrations so far guys!

  • vserversitevserversite Member, Host Rep

    Nice Design and Features. You Think about an WHMCS Server Module?

    Thanked by 1CConner
  • CrossBoxCrossBox Member, Patron Provider

    Good job guys, really nice work! Keep it up.

    Thanked by 1CConner
  • CConnerCConner Member, Host Rep

    @vserversite said:
    Nice Design and Features. You Think about an WHMCS Server Module?

    @vserversite said:
    Nice Design and Features. You Think about an WHMCS Server Module?

    Once we're done with the beta, we will start making the panel the ready 3rd parties, that will include adding a WHMCS module.

  • Whats the install process like?

    Thanked by 1CConner
  • Looks nice :) Good job!

    Thanked by 1CConner
  • CConnerCConner Member, Host Rep

    @Gravely said:
    Whats the install process like?

    The master server is deployed using a docker container and install the daemon that run on the actual game server machine is as simply as executing an installation script. Shouldn't be a huge hassle.

    Thanked by 1Gravely
  • CConnerCConner Member, Host Rep

    @Ympker said:
    Looks nice :) Good job!

    Thanks!

    Thanked by 1Ympker
  • JordJord Moderator, Host Rep

    Wow looks prem sir

    Thanked by 1CConner
  • CConnerCConner Member, Host Rep

    @Jord said:
    Wow looks prem sir

    Thanks! Been our focus to create the best product we can since day one.

  • PureVoltagePureVoltage Member, Patron Provider

    Not sure if I missed it or not, any pricing or plan on what pricing would look like?

    Thanked by 1Trav
  • CConnerCConner Member, Host Rep

    @PureVoltage said:
    Not sure if I missed it or not, any pricing or plan on what pricing would look like?

    I will add it to the topic. All-included price is 11.95$ /month per machine. We are looking into per gameserver-billing and maybe even a free community tier for 1 or 2 instances.

  • CConner said: A plethora of applications supported by default

    Does it include, SA-MP (San Andreas Multiplayer mod for Grand Theft Auto) ?

  • CConnerCConner Member, Host Rep

    @rahulks said:

    CConner said: A plethora of applications supported by default

    Does it include, SA-MP (San Andreas Multiplayer mod for Grand Theft Auto) ?

    By default it currently doesn't. A list of applications supported by default is listed right under the quoted text.

    If you need support for a specific game, you program support for it via the SDK.

  • PureVoltagePureVoltage Member, Patron Provider

    @CConner said:

    @PureVoltage said:
    Not sure if I missed it or not, any pricing or plan on what pricing would look like?

    I will add it to the topic. All-included price is 11.95$ /month per machine. We are looking into per gameserver-billing and maybe even a free community tier for 1 or 2 instances.

    Once it goes into the per gameserver billing it becomes a big turn off. I know with Multicraft for example this is a turn off for a lot of companies as the amount of servers you can run on newer systems is quite high, at the same time I see the reasoning.

  • CConnerCConner Member, Host Rep

    @PureVoltage said:

    @CConner said:

    @PureVoltage said:
    Not sure if I missed it or not, any pricing or plan on what pricing would look like?

    I will add it to the topic. All-included price is 11.95$ /month per machine. We are looking into per gameserver-billing and maybe even a free community tier for 1 or 2 instances.

    Once it goes into the per gameserver billing it becomes a big turn off. I know with Multicraft for example this is a turn off for a lot of companies as the amount of servers you can run on newer systems is quite high, at the same time I see the reasoning.

    We're looking to offer per-gameserver billing alongside per machine billing. The per-gameserver billing is attractive for community and personal use. If you're looking to host lots of gameservers, per machine billing will be a lot cheaper.

    Thanked by 2PureVoltage Ympker
  • CConnerCConner Member, Host Rep

    Thanks for the 150 registrations so far guys! Gives us some great insight in to the market as well.

  • CConnerCConner Member, Host Rep

    New sales site is online at https://gamedash.io

    Let us know what you think. We'll be adding more content and purchasing functionality for the licenses as the we're approaching the big launch.

  • sorry but i cant resist to saying this, why i always say ur name as CCleaner ? xD

    Thanked by 1ITLabs
  • CConnerCConner Member, Host Rep

    @lowendhunter said:
    sorry but i cant resist to saying this, why i always say ur name as CCleaner ? xD

    I can be anything you want, master.

  • CConnerCConner Member, Host Rep
    edited October 2019

    The daemon can automatically update itself. It checks on start for a new version and it can also be triggered to update from the admin panel. https://i.gyazo.com/23e961d33c2f3068e7f3e910c93eb32f.mp4

  • CConnerCConner Member, Host Rep
    edited October 2019

    We've received over 200 beta registrations. This is way, way more than we expected to receive. Due to limited capacity to host test servers, we're going to limit the number of participants for the first few days of the beta. Anyone that registers after the 28th of October may have to wait until slots are freed up in the beta.

    Register for the beta at https://forms.gle/YRZFC3JC3Bszuzr36

  • CConnerCConner Member, Host Rep

    Over 300 registrations now. Insane!

    To celebrate, we've added extra capacity to ensure a smooth ride. We've now re-opened registrations. Sign up at https://forms.gle/YRZFC3JC3Bszuzr36 to get access on November 18th.

  • HostSlickHostSlick Member, Patron Provider

    I sign up aswell few days ago.
    It looks so exciting !

  • CConnerCConner Member, Host Rep

    @HostSlick said:
    I sign up aswell few days ago.
    It looks so exciting !

    Thanks! :)

  • MikePTMikePT Moderator, Patron Provider, Veteran

    @CConner said:
    Over 300 registrations now. Insane!

    To celebrate, we've added extra capacity to ensure a smooth ride. We've now re-opened registrations. Sign up at https://forms.gle/YRZFC3JC3Bszuzr36 to get access on November 18th.

    Applied. This looks pretty amazing.

  • CConnerCConner Member, Host Rep

    @MikePT said:

    @CConner said:
    Over 300 registrations now. Insane!

    To celebrate, we've added extra capacity to ensure a smooth ride. We've now re-opened registrations. Sign up at https://forms.gle/YRZFC3JC3Bszuzr36 to get access on November 18th.

    Applied. This looks pretty amazing.

    Thanks dude!

    Thanked by 1MikePT
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